
The Razium Armada
Starborn Strategists and Warlords of the Frozen Void
The Razium are a highly advanced, purple-skinned alien race descended from the stars. Though biologically similar to humans, their unique physiology grants them resilience in extreme cold and their society rases them with the innate ability to interface seamlessly with advanced technology. Masters of digital warfare and strategic command, they are brilliant tacticians—but rely on their powerful Mecha suits, advanced weapons, and Za warriors for strength in close combat.
Once locked in a brutal war with the Zajux, the two factions mysteriously united, forming the powerful Razium Dynasty. Together, they launched a campaign of conquest across nearby star systems, absorbing worlds and expanding their influence. As their empire grew, so did their ambition—and their rule became rigid, demanding strict loyalty from all who joined.
But power breeds enemies. The Razium armada was shattered by an unknown alien force, scattering their fleet. One half vanished; the other fought their way to safety and made for a planet where they could refit. Led by the battle-hardened Nemsor Vaul, who is the one who knew of this world set course to the planet of Partha Terra, seeking the metal called Arcanium. This element could repair their starships, and make them mor powerful and durable. Once they reached the planet the armada docked to strategize a plan of battle, while a mile over the planet, a portal opened on the bridge of the mighty command ship Lords Wrath. Through that portal walked King Agesilaus and his Spartan-Paladin Guard— not realizing the magic on the planet below them or the warriors they now faced, the Razium called for parlay for they had just seen the power of the Labrynthian, the place where magic comes from. Atruce was struck and magic and Technology were shared… but not all secrets are shared equally….
LORE
GAMEPLAY
The Razium army excels in armor and firepower, boasting arguably the best ranged attacks in the game. Their deadly Rage rule boosts the killing potential of both Razium soldiers and their powerful Za generals. In the Partha Wars system, the Razium rely on strategic positioning, extra moves, and devastating ranged combat.
CORE STRATEGY
Ranged Focus:
Razium are known for their potent shooting capabilities, with numerous weapons and units designed for long-range engagements.
The Rage Rule:
This rule is central to Za tactics. A unit w this rule must take damage or inflict damage, by doing this it gets madder (in the caase of the Za), or it gets pumped with neuro stims (in case of Razium) allowing for better focus and damage potention.
The guided unit gains +1 to hit against the observed target.
If the observer has the markerlight keyword, the guided unit also ignores cover.
Shooting at other targets results in -1 to hit.
Mobility and Positioning:
Razium also rely on their suit thrusters ability to maneuver to dictate engagements and maintain favorable firing lanes.
Melee Weak and Strong:
While the average Razium trooper isn’t the best fighter and are somewhat fragile in close combat they can stay in a fight, thanks to orders and good armor. Even though the Mecha suits are tough, they can get overwhelmed by fast reflex attacks and Magnus powers. The key is to use the Za to weaken a unit with its ranged advantage then send in a Za when weak.
Za- Za are some of the most powerful units in the game for pure combat. With the Rage rule and amazing weapon options and abilities one of these beasts can turn a fight. Just don’t get them bogged down. Remember, the Za are few and can’t be everywhere.
Strategic Use of Units:
Razium armies often utilize a combination of durable mechasuits, fast-moving units, and supporting fire from infantry and key charges from the Za.
Key Units and Roles:
Mecha Suits:
Versatile and powerful, capable of dealing significant damage and benefiting greatly from the shrug rule.
Legionnaires:
Provide objective control and can utilize mass firepower and well timed orders for support.
Automatons:
Excellent for close- mid range firepower and objective control, especially when in cover. With amazing armor and the shrug rule, they are one of the hardest units to move once set.
Berzerk Ogres and Taskmasters:
Support units that can provide screening, and a crushing wall of muscle on a charge when used. Their resiliance also allows for other tactical advantages.
Prioritize Positioning:
Ensure your units are in optimal firing positions to maximize their effectiveness and minimize exposure to enemy attacks.
Use Orders and Special Combos Effectively:
With so many weapons to choose, you must coordinate your units to maximize the benefits during a turn.
Exploit mobility:
Use your extra move units to outmaneuver the enemy and seize objectives, while protecting your flanks with the Za.
Avoid Prolonged Melee Combat:
Try to engage in melee only when necessary and with units that have some resilience, IE Automatons and Za.
TIPS:
Best For Players Who:
Best for players who operate like a Field General, think with a tactical mindset, focus on positioning, and use effective orders to damage the enemy before overwhelming them with firepower.
Gunline and control-style gameplay.
Manage combos, orders, and positioning.
Asymmetric armies with high highs and critical weaknesses.
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Exceptional Ranged Firepower
Among the best in the game—nearly all units have access to powerful ranged weapons and ballistic bonuses.
“Orders” further boost shooting effectiveness, defense, or add situational perks.
Strong Battlefield Control
Mecha suits with thrusters allow repositioning and dictating engagements.
Automatons are tough and great for holding objectives.
Powerful Synergy with “Rage” Rule
Rage enhances damage output after taking/doing damage—especially deadly on Za units.
Creates a natural momentum in combat phases.
Versatile Unit Roles
Legionnaires for fire support and objective play.
Za monsters for devastating melee charges.
Mechas and Automatons for mid-range dominance and durability.
Resilience Through Armor and “Shrug” Rule
Many units are tanky or hard to dislodge, especially when dug in.
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Weakness in Prolonged Melee
Standard troops are vulnerable in close combat; can be overwhelmed by elite melee units or psychic powers.
Mechas are strong but not invincible in melee.
Coordination is Key (High Skill Ceiling)
Requires careful planning of Orders, positioning, and target priorities to be effective.
Poor planning punishes the army hard.
Limited Za Availability
Za monsters are powerful but rare—can’t be everywhere at once.
If you lose them too early or misposition, you lose key pressure potential.
Vulnerable to Fast, High-Mobility Armies
Can be outflanked if you don’t use thrusters and positioning well.
Units like Magnus or reflex-based attackers can slip through defenses.
Rage Rule Can Be Risky
Rage bonuses require taking damage or staying aggressive—passive or overly defensive playstyle undercuts their full power.



